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The Witcher 3 Finally Fixed Major Complaint Players Have Had Since Launch
The Witcher 3: Wild Hunt is finally being updated to fix one of the biggest complaints that players had had since the game’s initial release on the PC, PS4 and Xbox One. The fix is coming alongside the next-gen release of the game coming later this month, but it’s presumably being rolled out to all versions, though this isn’t clarified.
If you play the RPG classic, you’ll know that it’s not great and has some ugly designs. For example, fall damage is quite small, but it wouldn’t be so bad if it wasn’t so easy, especially when it was used for Roach. Aside from that, the acting Narrative Director/Constellateur in CD Projekt Red, Philipp Weber, confirmed the fall damage that had been “tweaked.” Weber doesn’t say how much it’s been tweaked, but it must have been a worthwhile improvement if he wanted to highlight it on Twitter.
Even though this changes have been made so many years since the game’s release, it doesn’t seem like there’s any answer to why this change is being made yet, but it can be a long time if you don’t remove a few annoyingly cheap deaths a playthrough.
That’s a good thing, too. We also tweaked fall damage https://t.co/mHEfjUKE0t.
Philipp Weber (@phiWeber) November 23, 2022.
The Witcher 3: Wild Hunt is going to hit PS5 and Xbox X|S on December 14th. It’s currently accessible through backward compatibility and available on Nintendo Switch, PC, Xbox One, and PS4.
The Witcher 3: Wild Hunt is an open-world RPG, built in a visually stunning fantasy universe full of consequences and choices. “In the Witcher, you play as a professional monster hunter Geralt, of Rivia, a child of myth, in a vast open world trove of merchant towns, pirate island, dangerous mountain passes, and forgotten caverns to explore.
What you think, please give us a second comment to hear from us. What other changes and improvements would you like to see made with the next-gen update that haven’t yet been announced?
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