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There are green doors & loot here
Must-haves: In order to even open a door in Rust, you not only need the keycards, but also fuses. Without it, you cannot activate any electricity, which you of course need for electronic doors. But further in the text, where do you find green doors?
1. Sewer Branch
The route through the sewer system is easy, but requires a torch or similar light source. First you insert a fuse in the box in the small corrugated iron house and activate the lever that is attached to the right around the corner.
Then you have to go into the pit – where the big tower is. Climb into the gully here and walk the distance until you come to a green door. The button next to it should light up green, if it doesn’t work, you’ve forgotten either the fuse or the switch.
Swipe your green keycard through it, you have to hold it in your hand, and you’re inside. Now you can grab the loot.
2. Satellite Dishes
On the edge of the monument you will find small container huts. In one of them you will find a fuse box, in which of course you have to install a fuse (or fuse). At the back of the same hut is the switch to be flipped.
Now you just have to walk to the neighboring hut and use your keycard again to open the green door there. In addition to two large boxes, you will also find a blue keycard here!
3. Small Harbor (Harbor 1)
A third green door is located at so-called port 1. It is easy to distinguish it from port 2 and you only need a map. Port 1 lies flat on the coast and is somewhat longer. Port 2, on the other hand, stands out from the coast.
If you have arrived in port 1, you have to look for the helicopter landing pad. A two-story container house stands on the edge. On the ground floor there is again a fuse box and the switch. The door itself is right above you now. Here, too, there are two large boxes and a blue keycard.
4. Large Harbor (Harbor 2)
You already know how to distinguish the two ports. So now go to port 2 and relatively in the middle, along a street that leads through the monument, you will discover a gray hut with a rusty radio rod. In here you activate the switch after adding a fuse to the box.
There is a similar hut in the hangar opposite, but it is locked by a green door. Here you use your green keycard. In contrast to the last two doors, you can only find a large box here, but there is still a blue keycard.
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