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How to Design Your Own Video Game

December 25, 2023 by admin Category: How To

You are viewing the article How to Design Your Own Video Game  at Tnhelearning.edu.vn you can quickly access the necessary information in the table of contents of the article below.

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Designing a game (video game) is not an easy task, but if you have a great idea to work on, now is the best time to start. With the growing trend of independent development, it is also easier or less expensive to design games. Apply the instructions in this article to start designing and creating your dream game, and share it with the world.

Table of Contents

  • Steps
    • Lay the first bricks
    • Writing design documents
    • Start programming
    • Create resources
    • Combine elements
    • Test the game
    • Release the game
  • Advice
  • Warning

Steps

Lay the first bricks

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Image titled Make Your Own Video Game Step 1

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Select category. While every successful game has its own characteristics, almost all of them fall into a certain genre. [1] X Research Source Identify the type of game you want to create, and research games in the same genre. Some popular genres include:

  • Arcade Games
  • Shoots
  • Puzzles
  • Act
  • Racing
  • Risky
  • Running non-stop
  • Role Playing
  • First-person shooter
  • Third-person shooter
  • Role-playing with a Japanese-style plot
  • Role-playing character control
  • Goalkeeper
  • Horrified
  • Countervailing
  • Humorous
  • Survival
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Select platform. The platform you choose to develop your game on has a huge impact on the development process. The platform decides how to control the game; Smartphone games are usually controlled by touch and tilt, computer games use keyboard and mouse, and consoles use controllers. Even so, most computer games on the market also support controllers.

  • All of these principles have exceptions, but it’s easier to design a game when you choose a particular control method.
  • If you want to design games for iPhone, you need to upload the game to the Apple Store from your Mac computer. [2] X Research Source The only exception, however, is that the Godot Engine also lets you create iPhone games on Linux – useful when you don’t have a Mac. [3] X Research Sources
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Prepare preliminary design. This piece of content should be encapsulated in just one page, but will be the lifeblood of the game you create. This is a page that has the key ideas of the game and helps you see if your design is viable or not.
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Set core values. This is the part that motivates the game. These simple sentences express the spirit of the game. Regularly review core values to ensure the game is still meeting the basic goals. Some of the core values are:

  • This game simulates the space station.
  • This game gives you the feeling of driving a real car.
  • This game specializes in testing the player’s reaction.
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List features. This is the part that makes your game different from other games of the same genre. Let’s start with a list of ideas. Next, turn those ideas into action sentences. You need to write about 5-15 features. For example:

  • Concept: Space station structure.
  • Features: Build and manage space stations.
  • Idea: damage from asteroids
  • Features: try to survive in dangerous environments, including asteroids, solar radiation and comets.
  • Listing features helps you fully add each feature to the design document. The features written on paper also help you focus on the project and avoid “random” as there are many other ideas in the design process.
  • Keep reviewing features until you’re satisfied they’re already in the game you designed.
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Rest. Put the preliminary blueprint in a drawer and try not to think about it for a week or two. You should just review the design with a new perspective. This helps you determine if the project is worth pursuing, or if you need to review the sketch.

Writing design documents

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Write details. Design documentation is the lifeblood of the game. This is content that contains a detailed description of the game’s action, plot, setting, visuals, and many other elements. The format of the document is not as important as the content. [4] X Research Sources

  • Design documentation is important when you’re managing a team of developers and artists. Make sure the material is written specifically for them, rather than player-oriented. Avoid writing ambiguously; Instead, you need to specify how to perform each action in the game. [5] X Research Sources
  • Not all games have design documents, and no two design documents are the same. You can use these steps as a guide, but don’t be afraid to adapt the material to the game’s requirements.
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Write a table of contents. Every aspect of the game must be mentioned in the table of contents. The only element that doesn’t need to be added is the story unless it has a connection to the action in the game. [6] X Research Sources

  • Write the table of contents as if you were writing a guide for players. Start with the overarching sections, such as character creation, battles, and main skins, and add more subsections to each. [7] X Research Sources
  • See the table of contents as the outline of the game. You will add more information to each item in the table.
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Write detailed information for each item. After you create a table of contents, you will specify the action section. Take the time to go over every detail so you don’t get confused when you start coding. Each action must be explained in detail so you don’t get in trouble when it comes to execution.
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Image titled Make Your Own Video Game Step 10

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Consult other people or support groups. Depending on the approach, the game design process will require collaboration. Other people’s opinions can help you focus on the game, and spot the missing parts.

  • Make sure the game reviewer knows you want to release it. The person probably won’t comment in detail if he thinks it’s just an idea.
  • If you are going to consult with a loved one, usually a parent, keep in mind that they will probably give a less objective review than the average game reviewer. You can still ask them to review it, but they shouldn’t be your sole source of reference.

Start programming

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Select a programming program. It is a foundation program because it has a wide range of development tools that make game design easier. The process of creating a game using this type of program is less time-consuming and less complicated than if you were to tinker with it yourself without help. You will find a lot of programming programs specifically for independent developers. [8] X Research Sources

  • These programs often make it easy to tweak the graphics, sound, and AI.
  • Each program has its pros and cons. Some programs are more suitable for 2D graphics, while others are only for 3D graphics. Meanwhile, some programs require users to have programming knowledge. Even so, there are still some game development tools that do not require programming knowledge. Many programs charge a license fee, especially the commercial ones. You can refer to the following popular independent development programs:
    • Unity – Famous 3D program that is easy to use and flexible. Unity also supports 2D game development.
    • Unreal Engine – The program is suitable for many user groups. Many AAA games have been created with this program. It also has Visual Scripting which is called by default Blueprints
    • Godot Engine – A popular free and open source program in recent times. Contributors have added more features to each release. This program also has Visual Scripting and supports many programming languages. Users can use it to create 2D and 3D games.
    • GameMaker: Studio – One of the most popular 2D game creation programs.
    • RPG Maker Series – Visual programming for traditional Japanese 2D role-playing games.
    • Source – Popular 3D program that is constantly being updated and tweaked.
    • Project Spark – Optimized 3D program for ordinary users.
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Image titled Make Your Own Video Game Step 12

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Research your chosen program or find someone knowledgeable. Depending on the chosen program, you will have to have a certain amount of programming knowledge. Even the most basic program needs you to take the time to learn how to use it. If the programming part is beyond your capabilities, learn more or hire a support person.

  • This will be the first stage of the grouping part. If you don’t know how to code, the first person you need to hire is a programmer. Graphics and sound can be post-processed; you need to set up a prototype before continuing with the project.
  • You should connect with the community of independent developers. Many people join projects for different reasons and interests. This is where game design documentation comes into play as it helps you focus on the original idea.
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Image titled Make Your Own Video Game Step 13

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Make a test run. After getting familiar with the selected program, you need to create a demo of the game. This demo is a basic test of the core functions in the game. You don’t need to create graphics or sounds for your demo, just use simple symbols (such as a cube or simple drawing) and a small test area. [9] X Research Source

  • Test and improve the demo over and over to make sure the game doesn’t get boring. Make note of the points that are not good or not effective, and review the related actions. If the demo isn’t fun, maybe the final version isn’t.
  • There are always features that seem simple or workable but don’t work when you’re designing the game. The demo will change over and over as you’re still looking at the good and the bad.
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Improved controls. The most basic function of the game is that the player interacts with the game through input controls. Use a demo to make sure all controls are perfect.

  • The game has unprofessional controls that will make players uncomfortable. In contrast, a game with perfectly executed controls will aid the player’s skill.

Create resources

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Review project requirements. Depending on the size of the project, the graphic requirements will vary. Some games have only a few simple shapes and colors, but games with complex features must be created by a team of many artists and sound designers. Set realistic goals for in-game resources and hire the right people.

  • Most indie games are created by a small team, mostly one person. If you do the project yourself, it will take longer, especially if you want to create the entire resource yourself.
  • There are many free resources on online developer communities. However, always make sure that anything you use doesn’t infringe the copyrights of others.
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Create a graphic sketch. To visualize the game’s graphics, you need to add graphics to the demo, and start expanding the demo into the full game.

  • You can use many styles. Pixel (archaic style) graphics are often one of the popular styles favored by many independent publishers. The reason is because pixel graphics take less time and creative costs, but still produce “beautiful” games. [10] X Research Source
  • If you have a lot of time and manpower, you can consider using 3D graphics. Basic 3D modeling can be done with just one person, but more complex details will require more time. 3D models often need more details. [11] X Research Source
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Design the world or structure of the game. After creating the graphics, you can create the structure of the game. Depending on the style of the game you need to create multiple levels or play areas. If you want to create a puzzle game, you can design puzzle templates.
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Graphics resource development. Depending on the graphic style, you can use many different programs to create graphic resources. Some popular programs include:

  • Blender – This is one of the most popular open source programs in the field of 3D modeling. There are countless online tutorials out there to get you up and running quickly.
  • Photoshop – This program is needed for texture creation, and the creation of most 2D graphics. However, this is a paid option; so, if you’re worried about money, try GIMP – a free and open source alternative to Photoshop, as it has almost the same functionality as Photoshop.
  • Paint.net – This is an open source alternative to Paint Shop Pro, and will allow you to create 2D graphics easily at no cost. This program is especially useful for creating 2D pixel graphics.
  • Adobe Illustrator – This is a useful program for Vector graphics. However, this option costs money; If you’re on a tight budget, try Inkscape – a free and open source alternative to Illustrator.
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Record audio resources. The sound design has the role of making the player immersed in the game. Regardless of whether you use sound or not, when and how you use sound effects, or use voiceover, it all affects how players connect with the game.

  • You can find many powerful and free recordings and sound creation software on the internet. Consider using these factors if you are on a tight budget or working independently.
  • Create sound effects with items around the house.

Combine elements

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Spend a lot of time playing the game. As you build on each aspect of the game, play around with it to make sure it’s fun and engaging. If an area or idea seems flawed or poorly set up, feel free to improve or cut it. Once all levels, puzzles or play areas are complete, you’ll need to try them out to ensure a pleasant experience from start to finish.
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Focus on core values. During development, you need to constantly check to see if the game stays that way. Make sure you stick to the feature list, and you don’t get stuck on a lot of extra details. [12] X Research Source
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Continuously honing. Regularly review the graphics, sound, and design to refine the rough edges and highlight the distinct style of the game. The ability to refine quickly or slowly will depend a lot on the graphic style you have chosen.

Test the game

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Finding fault. After you have a smooth game from start to finish, it’s time to start finding ways to “break” it. Finding bugs in the game and fixing them is a necessary step to ensure multiplayer.
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Take actions that you wouldn’t normally try. You need to try out all the interactions that the player can make. Make sure players don’t easily circumvent or break the rules of the game.

  • Error checking can take a lot of time, even equivalent to the time it takes to create a game. If you have a lot of people helping you in testing the game, you can find and fix many bugs.
Image titled Make Your Own Video Game Step 25

Image titled Make Your Own Video Game Step 25

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Prioritize bug fixes. If you find a bunch of bugs but have limited time to fix them, make sure the critical bugs that cause the game to crash are addressed first. For example, if there is a bug that allows players to get infinitely high scores in a scoring game, you need to make sure the bug is fixed immediately.
Image titled Make Your Own Video Game Step 26

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Image titled Make Your Own Video Game Step 26

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Observe how other people play. You can invite some friends to try the game. Observe how they approach challenges, and how they interact with the game world. Maybe they’ll try to do things you don’t think anyone else will. [13] X Research Source

Release the game

Image titled Make Your Own Video Game Step 27

Image titled Make Your Own Video Game Step 27

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Check the programming tool’s regulations for the release of converted programs. Each programming tool supports certain platforms, and some tools require different license types for each platform. For example, with Game Studio, you can publish on Windows and Mac OS X with the standard version, but you must upgrade to the professional version and pay an additional fee to publish the mobile version.
Image titled Make Your Own Video Game Step 28

Image titled Make Your Own Video Game Step 28

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Game advertising. When you’re about to release a game, start attracting attention. Post some screenshots and gameplay videos in action on popular game forums. Contact game news sites and let them know that your game will be released soon (remember to introduce downloads, fees, and game synopsis). [14] X Research Source

  • Create a website for your company as it grows so you can grow your following. Setting up a forum for your game is a way for fans to communicate with each other, and regularly updating the site can attract more attention.
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Image titled Make Your Own Video Game Step 29

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Select a delivery service. Some indie developers will promote the game on the site, but this option is costly, and some servers may not be able to support the loading capacity required for a successful game. A few popular distribution channels that support indie game publishing on Windows, Mac OS X, and Linux computers are as follows:

  • Steam
  • Desura
  • Humble Store
  • GOG
  • Mobile games need to be released through that device’s app store (e.g. Apple App Store, Google Play Store, etc.). This principle also applies to game consoles (Xbox Live, PlayStation Network, etc.).
  • Each service will charge a different fee based on the revenue of the game. Learn to choose the right one for you. Most services have a customer service channel, with representatives able to talk directly to the developer.
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    Image titled Make Your Own Video Game Step 30

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    Game support. After the game is released, it is recommended that you provide financial support to fix bugs and promote content. In the age of digital distribution, games are updated faster than ever. It is possible that an error will occur when a large number of players join the game at the same time. Do what is necessary to correct the error as soon as possible.
  • Advice

    • Don’t expect to get rich overnight. Remember that passion for game design is primary, making money is secondary.
    • Some people won’t believe you can do this; However, if you take it seriously, the results will appear right in front of your eyes.
    • Always think of the player. Is this a game for kids, minors or adults? The answer will assist you in advertising. For example, children’s games should be advertised on children’s channels, rather than in newspapers and late-night shows.
    • Start by designing simple games. Don’t think about making money even if that’s your goal, and focus on making the game you love. You’ll know when it’s time to make money.
    • There is no universal formula in game creation. Treat this guide as a general piece of information, and stick to the process that works best for you.

    Warning

    • Spend a lot of time researching to see if game design is right for you!
    • Game design will not be as interesting as playing games. Many young gamers want to design games because they are interested in games. However, playing games and creating games are two different things. You will have to play the game and repeat the same thing hundreds of thousands of times, and even years. Some gamers (patients) may not have difficulty, but others will give up after a few months because they feel bored.
    • Avoid AO reviews from the ESRB, otherwise retailers and online stores won’t want to sell your game. It’s not easy to rate the game yourself, but you can see the games that have received an AO rating and compare it to yours.
    • You may encounter obstacles along the way, but don’t be discouraged. Designing interesting games takes time, but the results are well worth the effort.
    X

    wikiHow is a “wiki” site, which means that many of the articles here are written by multiple authors. To create this article, 176 people, some of whom are anonymous, have edited and improved the article over time.

    There are 13 references cited in this article that you can view at the bottom of the page.

    This article has been viewed 14,361 times.

    Designing a game (video game) is not an easy task, but if you have a great idea to work on, now is the best time to start. With the growing trend of independent development, it is also easier or less expensive to design games. Apply the instructions in this article to start designing and creating the game of your dreams, and share it with the world.

    Thank you for reading this post How to Design Your Own Video Game at Tnhelearning.edu.vn You can comment, see more related articles below and hope to help you with interesting information.

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