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Armor

March 3, 2024 by admin Category: Top

You are viewing the article Armor  at Tnhelearning.edu.vn you can quickly access the necessary information in the table of contents of the article below.

Best Enchantments For All Armor and Items in Minecraft
Best Enchantments For All Armor and Items in Minecraft

Reason: Include information about armor trims and updated netherite upgrade information.

Armor

Armor tiers. From left (weakest) to right (strongest): no armor, leather, golden, chainmail, iron, diamond and netherite. (Note that the turtle shell is not pictured. The turtle shell is between iron and diamond, having equal armor points and greater durability than iron.)

Armor is a category of items that provide players and certain mobs with varying levels of protection from common damage types, and appear graphically on the wearer. These items include several different tiers of helmets, chestplates, leggings, and boots, which can each be placed in designated armor slots of a player’s inventory for use.

Table of Contents

  • Obtaining
    • Crafting
    • Upgrading
    • Repairing
    • Mob loot
    • Natural generation
    • Trading
    • Bartering
    • Fishing
    • Chest loot
  • Protection value
  • Usage
    • Tiers
    • Dyeing leather armor
    • Smelting ingredient
  • Mechanics
    • Damage types
    • Defense points
    • Armor toughness
    • Damage protection
    • Knockback reduction
    • Enchantments
    • Durability
  • Mob armor
    • Mobs equipping armor
    • Horse armor
    • Armor points
  • Sounds
  • Data values
    • ID
    • Item data
  • Achievements
  • Advancements
  • History
  • Issues
  • Gallery
    • Renders
    • Screenshots
  • See also
  • Notes
  • References

Obtaining

Crafting

A full set of armor consists of 24 units of a given material. A turtle shell is a helmet with no corresponding armor pieces. Despite there being chain items, chainmail armor cannot be crafted. A full suit of Netherite armor needs 4 units of Netherite ingots (16 netherite scraps and 16 gold ingots); obtaining netherite armor requires combining a diamond armor piece with a netherite ingot using a smithing table.

Armor can be repaired by placing two pieces of the same type (e.g., iron helmets) in a grindstone or in the crafting grid. The resulting item has 5% more durability left than the original items combined, if the total durability of both of the armor pieces is more than the total durability that a piece of armor would have fresh from a crafting table, but any enchantments are lost. Repairing armor with an anvil preserves and combines the enchantments, with a rising experience cost for subsequent repairs on the same item.

Name Ingredients Crafting recipe
Helmet Leather or

Gold Ingot or

Iron Ingot or

Diamond

Chestplate Leather or

Gold Ingot or

Iron Ingot or

Diamond

Leggings Leather or

Gold Ingot or

Iron Ingot or

Diamond

Boots Leather or

Gold Ingot or

Iron Ingot or

Diamond

Turtle Shell Scute

Upgrading

Ingredients Smithing recipe Description
Diamond Boots or

Diamond Helmet or

Diamond Leggings or

Diamond Chestplate +

Netherite Ingot

[until JE 1.20]
Netherite Upgrade +

Diamond Boots or

Diamond Helmet or

Diamond Leggings or

Diamond Chestplate +

Netherite Ingot

[upcoming: JE 1.20]

Repairing

Grinding

Ingredients Grinding recipe Description
Two matching armor pieces The durability of the two armor pieces is added together, plus an extra 5% durability.

Unit repair

A piece of armor can be repaired in an anvil by adding units of the armor material’s repair material, with each repair material restoring 25% of the armor item’s maximum durability, rounded down. Chainmail armor can be repaired in an anvil using iron ingots. Netherite armor can be repaired in an anvil using netherite Ingots.

Mob loot

Zombies, skeletons and their variants that spawn with armor have a small chance of dropping their armor when killed by the player. When killed, the armor they drop can vary from 0 to full durability. Upon death, zombies, skeletons, zombified piglins, and wither skeletons always drop any armor that they picked up and equipped. They may also be wearing enchanted armor that retains the enchantment when dropped.

Rarely, a mob can drop a chainmail armor item. This is the only other way to obtain chainmail armor besides finding it in buried treasure or trading with villagers.

In Bedrock Edition, pillagers and vindicators that spawn in raids have a small chance to drop an iron helmet, iron chestplate, iron leggings or iron boots, in a badly damaged state, with a possibility of having a random enchantment.

In Java Edition, armorer villagers throw chainmail armor to players who have the Hero of the Village status effect.

Natural generation

Two armor stands are found in each taiga village outdoor armory, one equipped with an iron helmet, the other with an iron chestplate.

Trading

Leather armor can be bought from leatherworker villagers. These armor pieces have randomly determined color.

Iron armor, chainmail armor and enchanted diamond armor can be bought from armorer villagers.

Bartering

Piglins may barter iron boots enchanted with Soul Speed when given a gold ingot.

Fishing

Leather boots, often badly damaged, can be obtained as a junk item from fishing.

Chest loot

Item Structure Container Quantity Chance
Java Edition
Leather Cap Village Tanner’s chest 1 31.8%
Enchanted Leather Cap[A] Shipwreck Supply chest 1 20.8%
Iron Helmet Stronghold Altar chest 1 12%
Village Armorer’s chest 1 31.8%
Weaponsmith’s chest 1 25.6%
Enchanted Iron Helmet[B] End city Chest 1 13.3%
Golden Helmet Bastion remnant Generic chest 1 9.8%
Underwater ruins Small ruins chest 1 8.3%
Big ruins chest 1 4.3%
Enchanted Golden Helmet[A] Bastion remnant Bridge chest 1 11.2%
Ruined portal Chest 1 20.5%
Diamond Helmet Bastion remnant Treasure chest 1 15.8%
Enchanted Diamond Helmet[B] End city Chest 1 13.3%
Damaged Enchanted Diamond Helmet[A][C] Bastion remnant Treasure chest 1 18.7%
Bedrock Edition
Leather Cap Village Tanner’s chest 1 31.8%
Enchanted Leather Cap[A] Shipwreck Supply chest 1 20.8%
Chainmail Helmet Buried treasure Chest 1 57.2%
Iron Helmet Stronghold Altar chest 1 11.6%
Village Armorer’s chest 1 31.8%
Weaponsmith’s chest 1 25.6%
Enchanted Iron Helmet[B] End city Chest 1 13.3%
Golden Helmet Bastion remnant Generic chest 1 9.8%
Underwater ruins Small ruins chest 1 8.3%
Big ruins chest 1 4.3%
Enchanted Golden Helmet[A] Bastion remnant Bridge chest 1 11.2%
Ruined portal Chest 1 20.5%
Diamond Helmet Bastion remnant Treasure chest 1 15.8%
Enchanted Diamond Helmet[B] End city Chest 1 13.3%
Damaged Enchanted Diamond Helmet[A][C] Bastion remnant Treasure chest 1 18.7%
  1. ↑ a b c d e f All enchantments are equally probable, including treasure enchantments (except Soul Speed, and Swift Sneak), and any level of the enchantment is equally probable.
  2. ↑ a b c d Enchantment probabilities are the same as a level-20 to level-39 enchantment would be on an enchantment table that had no cap at level 30, and that was able to apply treasure enchantments (except Soul Speed, and Swift Sneak), and where the chance of multiple enchantments is not reduced.
  3. ↑ a b The item has between 80% and 100% of its total durability.
Item Structure Container Quantity Chance
Java Edition
Leather Tunic Buried treasure Chest 1 25%
Underwater ruins Big ruins chest 1 4.3%
Small ruins chest 1 8.3%
Village Tanner’s chest 1 31.8%
Enchanted Leather Tunic[A] Shipwreck Supply chest 1 20.8%
Chainmail Chestplate Woodland mansion Chest 1 14.9%
Iron Chestplate Stronghold Altar chest 1 12%
Village Weaponsmith’s chest 1 25.6%
Enchanted Iron Chestplate[B] End city Chest 1 13.3%
Golden Chestplate Bastion remnant Generic chest 1 9.8%
Nether fortress Chest 1 19%
Enchanted Golden Chestplate[A] Bastion remnant Bridge chest 1 11.2%
Ruined portal Chest 1 20.5%
Diamond Chestplate Bastion remnant Treasure chest 1 15.8%
Woodland mansion Chest 1 7.7%
Enchanted Diamond Chestplate[B] End city Chest 1 13.3%
Damaged Enchanted Diamond Chestplate[A][C] Bastion remnant Treasure chest 1 18.7%
Bedrock Edition
Leather Tunic Underwater ruins Big ruins chest 1 4.3%
Small ruins chest 1 8.3%
Village Tanner’s chest 1 31.8%
Enchanted Leather Tunic[A] Shipwreck Supply chest 1 20.8%
Chainmail Chestplate Buried treasure Chest 1 57.2%
Woodland mansion Chest 1 14.7%
Iron Chestplate Stronghold Altar chest 1 11.6%
Village Weaponsmith’s chest 1 25.6%
Enchanted Iron Chestplate[B] End city Chest 1 13.3%
Golden Chestplate Bastion remnant Generic chest 1 9.8%
Nether fortress Chest 1 19%
Enchanted Golden Chestplate[A] Bastion remnant Bridge chest 1 11.2%
Ruined portal Chest 1 20.5%
Diamond Chestplate Bastion remnant Treasure chest 1 15.8%
Woodland mansion Chest 1 7.6%
Enchanted Diamond Chestplate[B] End city Chest 1 13.3%
Damaged Enchanted Diamond Chestplate[A][C] Bastion remnant Treasure chest 1 18.7%
  1. ↑ a b c d e f All enchantments are equally probable, including treasure enchantments (except Soul Speed, and Swift Sneak), and any level of the enchantment is equally probable.
  2. ↑ a b c d Enchantment probabilities are the same as a level-20 to level-39 enchantment would be on an enchantment table that had no cap at level 30, and that was able to apply treasure enchantments (except Soul Speed, and Swift Sneak), and where the chance of multiple enchantments is not reduced.
  3. ↑ a b The item has between 80% and 100% of its total durability.
Item Structure Container Quantity Chance
Java Edition
Leather Pants Village Tanner’s chest 1 31.8%
Enchanted Leather Pants[A] Shipwreck Supply chest 1 20.8%
Iron Leggings Stronghold Altar chest 1 12%
Village Weaponsmith’s chest 1 25.6%
Enchanted Iron Leggings[B] Ancient City Chest 1 23.2%
End city Chest 1 13.3%
Golden Leggings Bastion remnant Generic chest 1 9.8%
Enchanted Golden Leggings[A] Bastion remnant Bridge chest 1 11.2%
Ruined portal Chest 1 20.5%
Diamond Leggings Bastion remnant Treasure chest 1 15.8%
Enchanted Diamond Leggings[B] End city Chest 1 13.3%
Enchanted Diamond Leggings[C] Ancient City Chest 1 16.1%
Damaged Enchanted Diamond Leggings[A][D] Bastion remnant Treasure chest 1 18.7%
Bedrock Edition
Leather Pants Village Tanner’s chest 1 31.8%
Enchanted Leather Pants[A] Shipwreck Supply chest 1 20.8%
Chainmail Leggings Buried treasure Chest 1 57.2%
Iron Leggings Stronghold Altar chest 1 11.6%
Village Weaponsmith’s chest 1 25.6%
Enchanted Iron Leggings[B] Ancient City Chest 1 23.2%
End city Chest 1 13.3%
Golden Leggings Bastion remnant Generic chest 1 9.8%
Enchanted Golden Leggings[A] Bastion remnant Bridge chest 1 11.2%
Ruined portal Chest 1 20.5%
Diamond Leggings Bastion remnant Treasure chest 1 15.8%
Enchanted Diamond Leggings[B] End city Chest 1 13.3%
Enchanted Diamond Leggings[C] Ancient City Chest 1 16.1%
Damaged Enchanted Diamond Leggings[A][D] Bastion remnant Treasure chest 1 18.7%
  1. ↑ a b c d e f All enchantments are equally probable, including treasure enchantments (except Soul Speed, and Swift Sneak), and any level of the enchantment is equally probable.
  2. ↑ a b c d Enchantment probabilities are the same as a level-20 to level-39 enchantment would be on an enchantment table that had no cap at level 30, and that was able to apply treasure enchantments (except Soul Speed, and Swift Sneak), and where the chance of multiple enchantments is not reduced.
  3. ↑ a b Enchantment probabilities are the same as a level-30 to level-50 enchantment would be on an enchantment table that had no cap at level 30, and that was able to apply treasure enchantments (except Soul Speed, and Swift Sneak), and where the chance of multiple enchantments is not reduced.
  4. ↑ a b The item has between 80% and 100% of its total durability.
Item Structure Container Quantity Chance
Java Edition
Leather Boots Village Tanner’s chest 1 31.8%
Enchanted Leather Boots[A] Shipwreck Supply chest 1 20.8%
Iron Boots Stronghold Altar chest 1 12%
Village Weaponsmith’s chest 1 25.6%
Enchanted Iron Boots[B] End city Chest 1 13.3%
Golden Boots Bastion remnant Generic chest 1 9.8%
Enchanted Golden Boots[A] Bastion remnant Bridge chest 1 11.2%
Ruined portal Chest 1 20.5%
Enchanted Golden Boots with Soul Speed[C] Bastion remnant Generic chest 1 9.8%
Diamond Boots Bastion remnant Treasure chest 1 15.8%
Damaged Enchanted Diamond Boots[A][D] Bastion remnant Treasure chest 1 18.7%
Enchanted Diamond Boots[B] End city Chest 1 13.3%
Bedrock Edition
Leather Boots Village Tanner’s chest 1 31.8%
Enchanted Leather Boots[A] Shipwreck Supply chest 1 20.8%
Chainmail Boots Buried treasure Chest 1 57.2%
Iron Boots Stronghold Altar chest 1 11.6%
Village Weaponsmith’s chest 1 25.6%
Enchanted Iron Boots[B] End city Chest 1 13.3%
Golden Boots Bastion remnant Generic chest 1 9.8%
Enchanted Golden Boots[A] Bastion remnant Bridge chest 1 11.2%
Ruined portal Chest 1 20.5%
Enchanted Golden Boots with Soul Speed[C] Bastion remnant Generic chest 1 9.8%
Diamond Boots Bastion remnant Treasure chest 1 15.8%
Damaged Enchanted Diamond Boots[A][D] Bastion remnant Treasure chest 1 18.7%
Enchanted Diamond Boots[B] End city Chest 1 13.3%
  1. ↑ a b c d e f All enchantments are equally probable, including treasure enchantments (except Soul Speed, and Swift Sneak), and any level of the enchantment is equally probable.
  2. ↑ a b c d Enchantment probabilities are the same as a level-20 to level-39 enchantment would be on an enchantment table that had no cap at level 30, and that was able to apply treasure enchantments (except Soul Speed, and Swift Sneak), and where the chance of multiple enchantments is not reduced.
  3. ↑ a b Enchanted with a random level of Soul Speed.
  4. ↑ a b The item has between 80% and 100% of its total durability.

Protection value

Armor points count for less as the attack strength increases: each 2 done by the attack reduces the effective defense points by 1 (), but not below 20% of the armor points. In short, the stronger the attack force, the less the armor points protect the player.

  Armor
  • Minimum: the lowest percentage that the full set protects from a strong attack. Each point just protects 0.8%.
  • Maximum: the highest percentage each tier protects.
  • Protection: the fourth level adds 16 percent of protection to the final calculation.
  • Increased toughness means less armor defense point reduction from strong attacks.
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More information on this can be seen in § Mechanics below.

Full sets Minimum Older versions and current maximum
Leather 5.6% 28%
Golden 8.8% 44%
Chainmail 9.6% 48%
Iron 12% 60%
Diamond 16% 80%
Netherite 16% 80%

Usage

To have any protective effect, armor must be worn by the player. A helmet, chestplate, leggings, and boots are equipped by placing them in the head, chest, legs and feet slots of the inventory next to the player’s character, respectively. Armor can also be equipped by right clicking while held. In Java Edition this equips to an empty slot, whereas In Bedrock Edition, if the respective slot already contains a piece of armor, they are swapped, and the original armor ends up in the player’s hand.

A chestplate provides the most protection per unit of material, followed by leggings. For leather, iron, and diamond armor, boots have equivalent armor points as the helmet, but for chainmail and gold armor, the helmet trumps boots. A turtle shell, in addition to providing protection, also gives the player the Water Breathing status effect.

Each armor piece consumes one inventory slot. They cannot be stacked.

If wearing any piece of gold armor, Piglins become neutral towards the player, however Piglin Brutes will remain hostile. If wearing any piece of leather armor, a player is immune to freezing damage and FOV change. If wearing leather boots, players may walk on powder snow. This grants the “Light as a Rabbit” achievement.

Tiers

There are seven different types of materials of armor, including turtle shells. The six full sets are shown below in order from weakest (offers the least protection and is the least durable) to strongest (offers the most protection and is the most durable).

The Turtle Shell is not part of a full set. However, its defense points match gold, chainmail, and iron helmets, while its durability is between iron and diamond helmets (276). In the game’s code, it is equivalent in protection to iron armor.

Other

Certain items provide beneficial effects when worn, but provide no protection against damage.

A carved pumpkin can be worn in the helmet slot. It partially blocks the player’s vision, but prevents endermen from becoming aggressive when the player looks at them.

Mob heads can be worn in the helmet slot. They cut a player’s detection range by 50% for the corresponding mob type [JE only], a bonus that stacks with potions of Invisibility and sneaking.

Elytra are worn in the chestplate slot, allowing the wearer to glide through the air.

Dyeing leather armor

Leather armor can be dyed, and colors can be mixed.

Default color HEX code for leather armor is
#A06540.

Smelting ingredient

Name Ingredients Smelting recipe
Iron Nugget Any iron armor or

Any chainmail armor +

Any fuel

Gold Nugget Any golden armor +

Any fuel

Mechanics

Whenever a piece of armor absorbs damage for the player, the armor itself is damaged, reducing its durability. After taking enough damage, the armor piece is completely destroyed.

Note that if the damage is absorbed not by the armor itself, but by a protection enchantment of the armor, the armor is not damaged. Enchantments can also reduce the damage that armor normally does not reduce.

Damage types

The following types of damage are reduced by armor and, consequently, damage the armor itself:

  • Direct (melee) attacks from mobs and players. This includes the Strength and the Weakness effects and damage-increasing enchantments.
  • Getting hit with an arrow, a shulker bullet or a thrown trident. This includes extra damage from enchantments (except shulker bullets).
  • Getting hit with a fireball from a ghast or blaze, or a fire charge.
  • Laser beam of a guardian or an elder guardian.
  • Damage from Thorns enchantment, or spikes of guardians and elder guardians.
  • Touching a damaging block (fire, lava, magma block, cactus or sweet berry bush).
    • This excludes netherite armor which is not damaged by fire-related sources.
  • Touching a pufferfish.
  • Explosions.
  • Fireworks with at least a firework star in the recipe.
  • Lightning.
  • Getting hit with a falling anvil.
  • Getting hit with a snowball from a player[upcoming: JE Combat Tests] or snow golem.[more information needed]
  • Getting hit with an egg from a player[upcoming: JE Combat Tests][more information needed]

The following types of damage are not reduced by armor and have no effect on the armor itself:

  • Ranged sonic attacks from wardens.
  • Fall damage (including ender pearls, but Protection and Feather Falling enchantments reduce it).
  • Ongoing damage from being on fire.
  • Suffocating inside a block or due to entity cramming (also includes the world border)[JE only].
  • Drowning in water (partially for turtle shells).
  • Starvation.
  • Colliding with a block while flying with elytra.
  • Magic (Evoker fangs, status effects and instant damage from a potion of Harming or Dragon’s Breath) (but Protection does reduce magical damage[JE only].
  • Falling into the void or /kill.
  • Being inside of a powder snow block.
    • This excludes if the player or mob wears any piece of leather armor.

Defense points

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Armor defense points are controlled by an attribute, generic.armor. The player’s current protection level is represented visually by the armor bar. The armor meter is affected by the particular pieces that are worn as well as the tier of the armor. The following table shows the number of defense points added by default by each individual piece of armor, as well as the total points added by a full set of armor for each material.

Material Full set Helmet / Cap Chestplate / Tunic Leggings / Pants Boots
Turtle Shell 2 ( 2 ( N/A N/A N/A
Leather 7 ( 1 ( 3 ( 2 ( 1 (
Golden 11 ( 2 ( 5 ( 3 ( 1 (
Chainmail 12 ( 2 ( 5 ( 4 ( 1 (
Iron 15 ( 2 ( 6 ( 5 ( 2 (
Diamond 20 ( 3 ( 8 ( 6 ( 3 (
Netherite 20 ( 3 ( 8 ( 6 ( 3 (

Different combinations of armor provide different levels of defense.

Armor toughness

Armor can further protect the player through a second attribute, generic.armor_toughness. Normally, armor nullifies a lesser portion of damage from attacks that deal greater damage.[1] Armor toughness resists this effect, mitigating the power of strong attacks.[2] By default, only diamond and netherite armor provide toughness, with each piece granting +2 toughness for diamond and +3 for netherite.

Material Full set Helmet / Cap Chestplate / Tunic Leggings / Pants Boots
Turtle Shell 0 ( 0 ( N/A N/A N/A
Leather 0 ( 0 ( 0 ( 0 ( 0 (
Golden 0 ( 0 ( 0 ( 0 ( 0 (
Chainmail 0 ( 0 ( 0 ( 0 ( 0 (
Iron 0 ( 0 ( 0 ( 0 ( 0 (
Diamond 8 ( 2 ( 2 ( 2 ( 2 (
Netherite 12 ( 3 ( 3 ( 3 ( 3 (

Different combinations of armor provide different levels of armor toughness.

Armor toughness system includes a new formula for calculating damage:

Damage protection

Damage taken depends on the number of defense points, the toughness of the armor worn and the strength of the attack.

(Note: the min and max operators mean that only the minimum or maximum output of the two expressions that follow them (separated by commas) is used. for example, “y = min (2x, 16)” means that “y” is equal to the smallest value out of “2x” and “16”, while the largest is ignored.)

Broken down, this means that each armor point gives 4% maximum damage reduction against an incoming attack. Without toughness, this max damage reduction is lessened by 2 percentage points for each hit point of the incoming attack. 2 defense points are worth 8% protection, so the total protection that can be achieved with armor is 80%. Diamond and netherite armors protect the player from up to 80% of damage, iron provides up to 60% damage reduction and leather provides up to 28%.

One piece of diamond armor (granting +2 toughness) decreases the defense reduction value for each attack hit point to 1.6%. Two diamond pieces decrease it to 4⁄3% (about 1.3333%), three decrease it to 8⁄7% (about 1.1428%), and four decrease it to 1%. Netherite armor decreases this even further. One piece of netherite armor reduce the defense reduction value for every hit point to 16⁄11 (about 1.4545%), two decrease it to 8⁄7 (about 1.1428%), three decrease to 16⁄17 (about 0.9412%) and four decrease it to 0.8%. The exact formula for the defense reduction in percent is:

Simply put, as toughness increases, the amount of defense reduction done by high-damaging attacks is diminished, and as toughness approaches a high value (through commands), the defense reduction caused by high-damaging attacks becomes negligible. The final damage reduction value of the armor is capped at a minimum of 0.8% damage reduction per armor point, and to a maximum of 80% total. If armor is cheated in so that the min cap is larger than the max cap, the min cap is ignored. An illustration of the armor reduction is given below.

In tabular form (with a toughness of 0), damages are:

Armor Attack damage
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
0 1.00 2.00 3.00 4.00 5.00 6.00 7.00 8.00 9.00 10.00 11.00 12.00 13.00 14.00 15.00 16.00 17.00 18.00 19.00 20.00
1 0.98 1.98 2.98 3.97 4.96 5.95 6.94 7.94 8.93 9.92 10.91 11.90 12.90 13.89 14.88 15.87 16.86 17.86 18.85 19.84
2 0.94 1.92 2.94 3.94 4.92 5.90 6.89 7.87 8.86 9.84 10.82 11.81 12.79 13.78 14.76 15.74 16.73 17.71 18.70 19.68
3 0.90 1.84 2.82 3.84 4.88 5.86 6.83 7.81 8.78 9.76 10.74 11.71 12.69 13.66 14.64 15.62 16.59 17.57 18.54 19.52
4 0.86 1.76 2.70 3.68 4.70 5.76 6.78 7.74 8.71 9.68 10.65 11.62 12.58 13.55 14.52 15.49 16.46 17.42 18.39 19.36
5 0.82 1.68 2.58 3.52 4.50 5.52 6.58 7.68 8.64 9.60 10.56 11.52 12.48 13.44 14.40 15.36 16.32 17.28 18.24 19.20
6 0.78 1.60 2.46 3.36 4.30 5.28 6.30 7.36 8.46 9.52 10.47 11.42 12.38 13.33 14.28 15.23 16.18 17.14 18.09 19.04
7 0.74 1.52 2.34 3.20 4.10 5.04 6.02 7.04 8.10 9.20 10.34 11.33 12.27 13.22 14.16 15.10 16.05 16.99 17.94 18.88
8 0.70 1.44 2.22 3.04 3.90 4.80 5.74 6.72 7.74 8.80 9.90 11.04 12.17 13.10 14.04 14.98 15.91 16.85 17.78 18.72
9 0.66 1.36 2.10 2.88 3.70 4.56 5.46 6.40 7.38 8.40 9.46 10.56 11.70 12.88 13.92 14.85 15.78 16.70 17.63 18.56
10 0.62 1.28 1.98 2.72 3.50 4.32 5.18 6.08 7.02 8.00 9.02 10.08 11.18 12.32 13.50 14.72 15.64 16.56 17.48 18.40
11 0.58 1.20 1.86 2.56 3.30 4.08 4.90 5.76 6.66 7.60 8.58 9.60 10.66 11.76 12.90 14.08 15.30 16.42 17.33 18.24
12 0.54 1.12 1.74 2.40 3.10 3.84 4.62 5.44 6.30 7.20 8.14 9.12 10.14 11.20 12.30 13.44 14.62 15.84 17.10 18.08
13 0.50 1.04 1.62 2.24 2.90 3.60 4.34 5.12 5.94 6.80 7.70 8.64 9.62 10.64 11.70 12.80 13.94 15.12 16.34 17.60
14 0.46 0.96 1.50 2.08 2.70 3.36 4.06 4.80 5.58 6.40 7.26 8.16 9.10 10.08 11.10 12.16 13.26 14.40 15.58 16.80
15 0.42 0.88 1.38 1.92 2.50 3.12 3.78 4.48 5.22 6.00 6.82 7.68 8.58 9.52 10.50 11.52 12.58 13.68 14.82 16.00
16 0.38 0.80 1.26 1.76 2.30 2.88 3.50 4.16 4.86 5.60 6.38 7.20 8.06 8.96 9.90 10.88 11.90 12.96 14.06 15.20
17 0.34 0.72 1.14 1.60 2.10 2.64 3.22 3.84 4.50 5.20 5.94 6.72 7.54 8.40 9.30 10.24 11.22 12.24 13.30 14.40
18 0.30 0.64 1.02 1.44 1.90 2.40 2.94 3.52 4.14 4.80 5.50 6.24 7.02 7.84 8.70 9.60 10.54 11.52 12.54 13.60
19 0.26 0.56 0.90 1.28 1.70 2.16 2.66 3.20 3.78 4.40 5.06 5.76 6.50 7.28 8.10 8.96 9.86 10.80 11.78 12.80
20 0.22 0.48 0.78 1.12 1.50 1.92 2.38 2.88 3.42 4.00 4.62 5.28 5.98 6.72 7.50 8.32 9.18 10.08 11.02 12.00

Note that these damage values are lower if a player wears pieces of diamond armor or has toughness added to the armor through commands. Without using cheats, armor values of 16 and above are impossible to obtain without at least one piece of diamond or netherite armor.

Knockback reduction

Each netherite armor piece gives 10% of knockback reduction, protecting 40% with a full set.

Enchantments

Armor can be enchanted to provide various enchantments. Enchantments can provide more protection or allow armor to protect certain types of damage that armor doesn’t normally protect against, such as fall damage or fire. Damage reduction from enchantments does not decrease the armor’s durability. Armor enchantments do not appear on the armor bar.

An armor’s material determines how enchantable it is. The higher a material’s enchantability, the greater the chances of getting multiple and high-level enchantments (see enchantment mechanics for details).

  How to Make a Netherite Armor in Minecraft
Leather Golden Chainmail Iron Turtle Shell Diamond Netherite
15 25 12 9 9 10 15
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As with several enchantments, several different levels of protection are possible. The maximum level of a protection enchantment is currently IV (4). Protection enchantments from multiple pieces of armor stack together, up to a calculated maximum.

Each protection enchantment protects against specific types of damage. The amount of damage reduction depends on the Enchantment Protection Factor (EPF) provided by that enchantment.

Enchantment Damage reduced for Type Modifier EPF

Level I

EPF

Level II

EPF

Level III

EPF

Level IV

Protection All 1 1 2 3 4
Fire Protection Fire, lava, and blaze fireballs 2 2 4 6 8
Blast Protection Explosions 2 2 4 6 8
Projectile Protection Arrows, thrown tridents, ghast and blaze fireballs 2 2 4 6 8
Feather Falling Fall damage (including ender pearls) 3 3 6 9 12

When a player or mob wearing armor is subjected to damage, the EPFs of all applicable enchantments are added together, capped at 20, and then damage reduction is cappedEPF / 25, giving a maximum reduction of 20⁄25 (80%) at EPF 20.

Because of the caps in the calculation, it is possible to achieve maximum protection against specific types of damage with just three pieces of armor. For example, two pieces of armor with Blast Protection IV (EPF 8 each) and a single piece with Protection IV (EPF 4) would give a total EPF of 20 versus explosions. Any additional EPF would be wasted against explosions (but might be useful against other types of damage, if applicable).

If the damage is of a type that armor protects against normally, this reduction applies only to the damage that got through the armor.

It is possible using /give to obtain armor with an enchantment level higher than what is normally obtainable via normal survival. Using this method, a player could give themselves, for example, a full set of diamond armor with a Protection V enchantment on every piece. Following the algorithm above, we find that, because Protection V has an EPF of 5, the armor reaches the maximum EPF of 20 for all types of damage. Any higher Protection enchantments could be used to reach the cap with just one level XX (20) enchantment, rather than having a full set of enchanted armor, but would be wasted if all pieces shared the same level enchantment.

The table below shows all armor enchantments at their max levels:

Armor Enchantment Max Level
Protection IV
Fire Protection
Blast Protection
Projectile Protection
Feather Falling
Respiration III
Thorns
Depth Strider
Unbreaking
Soul Speed
Swift Sneak
Frost Walker II
Aqua Affinity I
Mending
Curse of Binding
Curse of Vanishing

Note: Only one form of protection can be applied to a piece of armor (i.e. a chestplate cannot have both Fire Protection and Blast Protection, unless using commands to get all protection enchants in one piece of armor). Feather Falling, Frost Walker, Depth Strider and Soul Speed are enchantments applicable only to boots. Respiration and Aqua Affinity are enchantments applicable only to helmets. Swift Sneak is enchantment applicable only to leggings.

Durability

Any hit from a damage source that can be blocked by armor removes one point of durability from each piece of armor worn for every 4 of incoming damage (rounded down, but never below 1). The following chart displays how many hits each piece of armor can endure.

Material Helmet Chestplate Leggings Boots
Turtle Shell 275 N/A N/A N/A
Leather 55 80 75 65
Golden 77 112 105 91
Chainmail 165 240 225 195
Iron 165 240 225 195
Diamond 363 528 495 429
Netherite 407 592 555 481

The chart below shows the durability per unit of material for each piece of armor, compared to that of the boots. Note that the durability per unit does not depend on the tier of the armor.

Helmet Chestplate Leggings Boots
Durability/Unit 68% 61% 66% 100%

This means that for the same number of leather/iron ingots/gold ingots/chainmail/diamond, boots can take 1.5 more damage than leggings. Thus, chestplates and leggings offer more defense points per unit, but have less durability per unit.

Armor worn by a non-player mob does not lose durability when attacked by any means. Helmets that are worn by undead mobs lose durability when exposed to sunlight due to absorbing the mob’s damage from sunlight.

Netherite armor does not lose durability from lava or fire damage.

Mob armor

Mobs equipping armor

Certain mobs can spawn equipped with random armor pieces. Some mobs also spawn with the ability to pick up the armor on the ground and equip them. The probability of mobs spawning equipped with armor, whether the armor is enchanted, the level of the enchantment of the armor, and how many pieces of armor a mob spawns with depends on the difficulty; if a mob spawns with armor, the tier of armor (leather, gold, etc.) has a fixed probability:

Armor Type Chance
Leather 37.06%
Gold 48.73%
Chainmail 12.90%
Iron 1.27%
Diamond 0.04%

It is impossible for zombies and skeletons to naturally spawn with netherite armor.

The protection provided by armor and armor enchantments works the same with mobs as it does with players.

The following mobs can spawn with armor:

  • Zombie
    • Baby Zombie
    • Zombie Villager[JE only]
      • Baby Zombie Villager[JE only]
    • Husk
  • Skeleton
  • Piglin[3]

The following do not naturally spawn with armor, but they do pick up dropped armor on normal or hard difficulty:

  • Drowned
  • Zombified Piglin
  • Wither Skeleton
  • Zombie Villager[BE only]
    • Baby Zombie Villager[BE only]

The following do not naturally spawn with armor, but they do pick up dropped armor and their armor does not render:

These mobs can have armor equipped on them via dispensers, but do not pick up armor:

These mobs can have armor equipped on them via dispensers, but their armor does not render:

These mobs cannot wear armor through survival mode means, but if equipped with commands, their armor is visible:

  • Giant[Java Edition only]
  • Pillager[Bedrock Edition only]
  • Vindicator[Bedrock Edition only]
  • Evoker[Bedrock Edition only]

All other mobs can be equipped via commands, although the armor cannot be seen. Helmets can protect mobs from burning in sunlight, depleting its durability as it absorbs the damage. Eventually, the helmet loses all of its durability and breaks. Pumpkins, mob heads, or anything placed into the head slot using commands, also protect mobs from burning in sunlight. Damage caused by any other source does not cause the mob’s armor durability to decrease.

  • Leather (on a zombie, or giant)

  • Golden (on a zombie)

  • Iron (on a zombie)

  • Diamond (on a zombie)

  • Netherite (on a zombie)

  • Leather (on a skeleton)

  • Golden (on a skeleton)

  • Iron (on a skeleton)

  • Diamond (on a skeleton)

  • Netherite (on a skeleton)

Horse armor

Horse armor can be equipped on horses to protect them from mob and player damage.

Armor points

Certain mobs naturally have armor points.

Mob Points
Zombie

Zombified Piglin

Zombie Villager

Husk

Drowned

Evoker[BE only]

2 (
Magma Cube (small) 3 (
Wither 4 (
Magma Cube (medium) 6 (
Killer Rabbit 8 (
Magma Cube (large) 12 (
Shulker (when closed) 20 (

Sounds

Sound Subtitles Source Description Resource location Translation key Volume Pitch Attenuation

distance

Leather armor rustles Players When a piece of leather armor is equipped 1.0 1.0 16
Chain armor jingles Players When a piece of chainmail armor is equipped 1.0 1.0 16
Iron armor clanks Players When a piece of iron armor is equipped 1.0 1.0 16
Gold armor clinks Players When a piece of gold armor is equipped 1.0 1.0 16
Diamond armor clangs Players When a piece of diamond armor is equipped 1.0 1.0 16
Netherite armor clanks Players When a piece of netherite armor is equipped 0.8 1.0/0.9 16
Turtle Shell thunks Players When a turtle shell is equipped 1.0 1.0/0.85/1.1 16
Item breaks Entity-Dependent When a piece of armor’s durability is exhausted 0.8 0.8-1.2 16
Sound Source Description Resource location Volume Pitch
Players When a piece of leather armor or a turtle shell is equipped 1.0 1.0
Players When a piece of chain armor is equipped 1.0 1.0
Players When a piece of iron armor is equipped 1.0 1.0
Players When a piece of gold armor is equipped 1.0 1.0
Players When a piece of diamond armor is equipped 1.0 1.0
Players When a piece of netherite armor is equipped. 1.0 1.0
Blocks When a piece of leather armor is dyed using a cauldron 0.1 1.0
Blocks When a piece of leather armor’s dye is removed using a cauldron 0.1 1.0
Players When a piece of armor’s durability is exhausted 1.0 0.9

Data values

ID

Name Identifier Item tags Translation key
Leather Cap
Leather Tunic
Leather Pants
Leather Boots
Chainmail Helmet None
Chainmail Chestplate None
Chainmail Leggings None
Chainmail Boots None
Iron Helmet None
Iron Chestplate None
Iron Leggings None
Iron Boots None
Diamond Helmet None
Diamond Chestplate None
Diamond Leggings None
Diamond Boots None
Golden Helmet None
Golden Chestplate None
Golden Leggings None
Golden Boots None
Turtle Shell None
Netherite Helmet None
Netherite Chestplate None
Netherite Leggings None
Netherite Boots None
Name Identifier Numeric ID Item tags (JE) Translation key
Leather Cap
Leather Tunic
Leather Pants
Leather Boots
Chainmail Helmet
Chainmail Chestplate
Chainmail Leggings
Chainmail Boots
Iron Helmet
Iron Chestplate
Iron Leggings
Iron Boots
Diamond Helmet
Diamond Chestplate
Diamond Leggings
Diamond Boots
Golden Helmet
Golden Chestplate
Golden Leggings
Golden Boots
Turtle Shell
Netherite Helmet
Netherite Chestplate
Netherite Leggings
Netherite Boots

Item data

When leather armor is dyed, it has the following NBT:

  • tag: Parent tag.

Achievements

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS4)
PS4 Other
Iron Man Wear a full suit of Iron Armor. — 15G Bronze
Tie Dye Outfit Use a cauldron to dye all 4 unique pieces of leather armor. — 15G Bronze
Cover me in debris Wear a full set of Netherite armor Have a full set of Netherite armor in your inventory. 50G Gold
Oooh, shiny! Distract a Piglin using gold Give a piglin a gold item while it is aggressive toward the player. 30G Silver

Advancements

Icon Advancement In-game description Parent Actual requirements (if different) Resource location
Suit Up Protect yourself with a piece of iron armor Acquire Hardware Have any type of iron armor in your inventory.
Cover Me with Diamonds Diamond armor saves lives Diamonds! Have any type of diamond armor in your inventory.
Oh Shiny Distract Piglins with gold Nether While aggravated, give a piglin one of these 24 gold-related items in the
Cover Me in Debris Get a full suit of Netherite armor Hidden in the Depths Have a full set of netherite armor in your inventory.
Light as a Rabbit Walk on powder snow…without sinking in it Sweet Dreams Walk on powder snow while wearing leather boots.

History

2008


June 20, 2008










Java Edition Classic
June 14, 2009 Notch discussed how armor would work in Survival mode: “Two types of swords, two types of armor, two types of helmets. The basic versions require iron. The advanced versions require steel, which you make by combining iron and coal. Carrying swords, armor or helmets take up inventory slots, but otherwise have no penalty and work pretty much as you expect (prevent some damage, or cause more damage)”.
August 13, 2009 Notch tested armor models on human. Only chestplates and helmets were available. They were merely aesthetic at the time and had no effect on gameplay.
August 13, 2009 Notch tested armor models with boots.
0.24_SURVIVAL_TEST


Java Edition Indev
0.31 20091223-1 Removed plate and chain armor. Textures are now unused.
20091231-2














20100206






Removed studded armor items.
February 9, 2010
20100212-1 Added armor models.
Armor can now be crafted.
Chain armor now can be crafted by the item form of fire.
20100218


















Armor now functions when worn.
All helmets give 3 (
Armors now have limited toughness, with lower tier armors less durable than higher tier armors.
Java Edition Alpha
v1.0.8 Leather armor is now crafted with leather instead of cloth.
Java Edition
1.0.0 Beta 1.9 Prerelease The armor protection behavior has been changed. Previous to this update, the total armor protection is based in this equation: (((total equipped armor damage reduction − 1) × (all equipped armor max damage − total equipped armor damage)) ÷ (total equipped armor max damage + 1)). Armor no longer reduces certain damage types to be covered by enchantments.
October 3, 2011 The first images of a player wearing enchanted armor are revealed.
Beta 1.9 Prerelease 3 Iron armor can now be found in the new stronghold altar chests.
Beta 1.9 Prerelease 4 Armor can now be enchanted.
Beta 1.9 Prerelease 6 Armor durability increased.
1.1 12w01a Iron armor can now be found in the new blacksmith chests in villages.
1.2.1 12w06a Zombies now drop iron helmets on rare occasions and zombie pigmen now drop golden helmets.
1.3.1 12w15a ⇧ Shift+clicking can now be used to wear armor.
12w21a Chain armor can now be obtained legitimately in survival mode through trading.
Blacksmith villagers now sell chain boots for 5–6 emeralds, chain leggings for 9–10 emeralds, chain chestplates for 11–14 emeralds and chain helmets for 5–6 emeralds.
Blacksmith villagers now sell diamond boots for 7 emeralds, diamond leggings for 11–13 emeralds, diamond chestplates for 16–18 emeralds and diamond helmets for 7 emeralds.
Blacksmith villagers now sell iron boots for 4–5 emeralds, iron leggings for 8–9 emeralds, iron chestplates for 10–13 emeralds and iron helmets for 4–5 emeralds.
Butchers now sell leather boots, caps and pants each for 2–3 emeralds, and leather tunics for 4 emeralds.
1.4.2 12w32a Mob armor has been reintroduced. A partial or full set of any armor is now sometimes worn by zombies, skeletons and zombie pigmen, with the likelihood increasing with difficulty.
August 17, 2012 Jeb and Dinnerbone tweeted pictures of dyeable leather armor.
12w34a Leather armor can now be dyed by crafting a leather armor piece with dyes. Dyes can be removed by using dyed leather armor on a cauldron with water.







12w34b

12w36a Dyed leather armor are now more saturated and have a slight tint of tan in respect to the default armor color.
12w37a




1.4.6 12w50a The Thorns enchantment can now be enchanted on chestplates.
1.5 13w04a Armor in the player’s hand can now be equipped by right-clicking.
Dispensers can now equip nearby players with armor.
1.6.1 13w18a Golden chestplates are now found in the new chests in nether fortresses.
1.7.2 13w36a Leather boots can now be obtained as one of the “junk” items by fishing.
1.8 14w02a Trades changed: armorer villagers now sell chain boots for 5–7 emeralds, chain leggings for 9–11 emeralds, chain chestplates for 11–15 emeralds and chain helmets for 5–7 emeralds.
Armorer villagers now sell enchanted diamond chestplates for 16–19 emeralds, and no longer sell other diamond armor.
Armorer villagers now sell iron chestplates for 10–14 emeralds and iron helmets for 4–6 emeralds, and no longer sell other iron armor.
Leatherworkers now sell leather pants for 2–4 emeralds and enchanted leather tunics for 7–12 emeralds, and no longer sell other leather armor.
14w05a Armor no longer turns red when mobs and players are hurt.
14w06a Armor is now visible on giants.
14w25a Chain armor cannot be crafted anymore due to the item form of fire being removed.
1.9 15w31a Enchanted iron and diamond armor can now be found in end city ship chests.
Mobs now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawn with all armor except a helmet.
15w34b Armor durability now affects armor value.
15w36a Armor and armor enchantment calculations have been changed. For the original values, see here.
15w36d Armor durability affecting value has been removed.
Armor now has an attribute controlling the defense points.
15w43a The average yield of gold chestplates in nether fortress chests has been decreased.
15w50a Added
16w02a Armor and armor enchantment calculations have been changed again.
16w05a Armor calculations have been changed, once again.
1.11 16w39a Diamond and chain chestplates are now found in the new woodland mansion chests.
1.11.1 16w50a Golden, chain and iron armor can now be smelted down into one of their respective nuggets.
1.13 17w47a Prior to The Flattening, these items’ numeral IDs were 298 through 317.
18w07a
18w09a Leather tunics and golden helmets now have a chance of generating in underwater ruins.
18w10a Leather tunics can now generate in buried treasure chests.
18w11a Enchanted leather caps, tunics, pants and boots can now generate in the chests of shipwrecks.
18w20a “Chain” armor have been renamed to “Chainmail”.
1.14 18w43a






































18w48a Leather armor can now be found in chests in village tanneries.
18w50a Armor stands equipped with iron armor now generate in updated taiga villages.
19w08a


19w11a Armorer villagers now sell enchanted diamond helmets, leggings and boots, making all 4 pieces of diamond armor effectively renewable again.
Armorer villagers can now sell all 4 pieces of iron armor. Previously, they only sell iron helmets and chestplates.
Leatherworker villagers now sell all 4 pieces of leather armor, and the armor is randomly dyed.
19w13a Armorer villagers now give chainmail armor to players under the Hero of the Village effect.
1.16 20w06a






20w07a




Netherite armor is now obtained by combining one diamond armor piece and one netherite ingot in a smithing table.
20w09a

20w10a






Netherite armor can no longer be crafted.
Netherite armor is now obtained by combining one diamond armor piece and one netherite ingot in a smithing table.
20w16a All parts of golden and netherite armor now generate randomly enchanted, and sometimes damaged, in bastion remnant and ruined portal chests.
20w17a Diamonds armor now generates in place of netherite armor in bastion remnant chests.
pre3 The special helmet models and textures created for piglins have been removed except for leather armor.
1.16.2 20w30a Unenchanted diamond armor in treasure bastion remnant chests is no longer damaged.
1.16.4 Pre-release 1
1.17 20w46a Leather boots now prevent sinking in powder snow.
20w48a Wearing any piece of leather armor now prevents freezing entirely.
21w13a The two unused textures of the leather cap for piglin[6][7] has been removed.
Leather boots now prevent fall damage when landing on powder snow.
1.18.2 22w03a Netherite armor knockback resistance is no longer random.
1.19 22w13a Iron and diamond leggings may now be found in ancient city chests.
Pre-release 1 Equipping armor through the inventory now plays a sound.[8]
1.20

(Experimental)

23w04a Non-leather armor can now be trimmed using a smithing table.
There are 10 types of material that determine the color of the trim:
Upgrading diamond armor to netherite armor now requires the netherite upgrade smithing template.
23w05a Leather armor can now be trimmed using a smithing table.
Armor can now have trims of the same material it is made out of.
The texture of the dune armor trim has been tweaked, so that the symbol on the chestplate is moved up a few pixels.
23w06a Swapped
Added a darkest pixel to
1.19.4 23w05a Armor can now be swapped by using them in the hotbar.[9]
Armor can now be swapped in armor stands by using them in the armor stand’s slot.
Pocket Edition Alpha
v0.6.0






































v0.8.0 build 2


v0.9.0 build 1 Iron armor now naturally generates in village chests and a stronghold altar chest.
v0.11.0 build 11 Armor now protects against damage from mobs only.
v0.12.1 ? Armor can now be worn by mobs.
Armor no longer turns red when mobs and players are hurt.
Golden chestplates can now be found in nether fortress chests.
Chain armor can now be obtained in survival mode from a mob wearing it.
Leather boots can now be obtained from fishing as a “junk” item.
v0.14.0 build 1


Leather armor can now be dyed.
v0.15.0 build 1 Armor can now be obtained from strays and husks that naturally spawn with armor.
v0.15.10 Capes no longer clip through armor.
Pocket Edition
1.0.0 alpha 0.17.0.1 Enchanted iron armor and enchanted diamond armor can now be found inside chests within end city.
1.0.4 alpha 1.0.4.0 Iron helmets, iron chestplates, enchanted diamond chestplates and chain armor are now sold by armorer smith villagers via trading.
1.1.0 alpha 1.1.0.0 Golden, chain and iron armor can now be smelted down into one of their respective nuggets.
Diamond chestplates and chain chestplates can now be found inside woodland mansion chests.
Bedrock Edition
1.4.0 beta 1.2.14.2 Chain helmets, chestplates, leggings and boots now generate in buried treasure chests.
Enchanted leather armor can now be found inside shipwreck supply room chests.
beta 1.2.20.1 Leather chestplates and golden helmets can now be found inside underwater ruins chests.
1.5.0 beta 1.5.0.4
1.10.0 beta 1.10.0.3






































Iron armor now can be found in plains village weaponsmith chests.
Leather armor can now be found inside plains village tannery chests.
1.11.0 beta 1.11.0.1 Iron armor now can be found in savanna, taiga, desert, snowy taiga and snowy tundra village weaponsmith chests.
Leather armor can now be found inside savanna, taiga, desert, snowy taiga and snowy tundra village tannery chests.
Iron helmets can now be found in village armorer chests.
beta 1.11.0.4 Pillagers and vindicators that spawn in raids can now drop iron armor.
Leather leggings and pants are now sold by leather worker villagers.
Iron leggings, and boots, diamond helmets, leggings, and boots are now sold by armorer villagers.
beta 1.11.0.5


1.12.0 beta 1.12.0.2
1.13.0 beta 1.13.0.1 Leather armor now appears dyed properly when worn by armor stands.
1.16.0 beta 1.16.0.51








Armor can now be obtained from piglins that naturally spawn with golden armor.
beta 1.16.0.57 All parts of golden and netherite armor now generate randomly enchanted, and sometimes damaged, in bastion remnant chests.
Netherite armor can no longer be crafted.
Netherite armor is now obtained by combining one diamond armor piece and one netherite ingot in a smithing table.
beta 1.16.0.63 Diamonds armor now generates in place of netherite armor in bastion remnant chests.
1.16.200 beta 1.16.200.52
beta 1.16.200.53 Netherite Armor now gives a 90% reduction in Knockback.
beta 1.16.200.52 Leather boots now prevent sinking in powder snow.
1.16.210 beta 1.16.210.53 Wearing any piece of leather armor now prevents freezing entirely.
Legacy Console Edition
TU1 CU1 1.0 Patch 1 1.0.1






































Added a quick equip for armor to the inventory interface.
TU12 1.03






TU14 1.05 Leather armor can now be dyed.
Item repair can now repair armor.
TU25 CU13 1.16 Armor now have the quick equip functionality.
TU53 CU43 1.49 Patch 23 1.0.3 Golden, chain and iron armor can now be smelted down into one of their respective nuggets.
PlayStation 4 Edition
1.90














New Nintendo 3DS Edition
0.1.0






































Armor durability from Indev until late Beta
  (2023) How many Diamonds for Full Armor & Tools in Minecraft
Material Helmet Chestplate Leggings Boots
Leather 33 48 45 39
Golden 66 96 90 78
Chainmail 66 96 90 78
Iron 132 192 180 156
Diamond 264 384 360 312
  • Notch wearing multiple armor types.

  • Dinnerbone’s first screenshot of dyed armor.

  • How the plate would look on a player.

  • A zombie wearing a plate chestplate.

  • A zombie wearing a full set of plate armor.

  • A skeleton wearing a plate helmet.

  • A skeleton wearing a plate chestplate.

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Issues

Issues relating to “Armor” are maintained on the bug tracker. Report issues there.

Gallery

Renders

Screenshots

  • Trading for chainmail armor with a villager.

  • A player equipped with a full set of dyed leather armor.

  • A skeleton spawned by skeleton trap horse, with enchanted iron helmet and bow.

  • The Diamond Armor Mii Swordfighter costume in Super Smash Bros. Ultimate.

  • A crafting grid for a diamond chestplate for official T-shirts made by JINX.

  • An entire set of enchanted netherite armor on an armor stand.

See also

Notes

References

  1. ↑ Minecraft armor is weaker in 1.9, but one redditor pointed out there’s little difference between iron and diamond now. I have an idea… – @jeb_
  2. ↑ I’ve been tweaking damage/armor values for 1.9 again. Previously not even diamond armor would protect against backstabbing creepers ;( – @jeb_)
  3. ↑ They can only spawn naturally with gold, although other armor type can picked up.
  4. ↑ For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.
  5. ↑ “[MC-172110] Texture of turtle shells is missing when worn by a piglin or zombified piglin – Jira” – Mojira, February 14, 2020.
  6. ↑ /assets/minecraft/textures/models/armor/piglin_leather_layer_1.png
  7. ↑ /assets/minecraft/textures/models/armor/piglin_leather_layer_1_overlay.png
  8. ↑ MC-94060 — “Equipping armor/elytra through inventory or dispenser doesn’t play sounds” — resolved as “Fixed”.
  9. ↑ MC-216270 — resolved as “Fixed”.

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