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Your First Scripted Weapon [1]
|Description:||A step-by-step guide to developing your first Garry’s Mod Scripted Weapon.|. Better known as a SWep (or SWEP in some cases) a scripted weapon is a weapon that has an underlying script controlling its operation
In this tutorial, we will be making a SWep with the RPG Launcher model to fire chairs.. First of all, it is suggested you download a good code editor such as Notepad++, with a GMod Lua syntax highlighter like this one
The default location of the steam folder is C:Program FilesSteam, or C:Program Files (x86)Steam for 64-bit operating systems.. Now, create a new directory with a simple name (without spaces) for your SWep
Garry’s Mod [2]
Achievement Your Workshop uploads got 10 thumbs 10 Thumbs Your workshop uploads got 100 thumbs 100 Thumbs Your Workshop uploads got 1000 thumbs 1000 Thumbs You have wasted a year of your life playing GMod! Addict Experience 500 Lua programming errors Bad Coder Kill 1000 friendly NPCs Bad Friend Eat 200 balls Ball Eater Spawn 5000 prop Creator Remove 5000 things Destroyer Spawn 2000 ragdolls Dollhouse Play with 10 friends Friendly Play on the same server & map for 4 hours Half Marathon Kill 1000 innocent animals Innocent Bystander Play 20 different maps Map Loader Play on the same server & map for 8 hours Marathon Get 1000 thumbs on a single upload (then go to jail) Mega Upload Open the spawnmenu 100,000 times Menu User 24 hours of your life wasted One Day One whole month of your life wasted One Month One whole week of your life wasted One Week Play a gamemode that isn’t sandbox Play Around Play multiplayer at least once Play Multiplayer Play singleplayer at least once Play Singleplayer Burst 1000 balloons Popper Spawn 1000 NPCs Procreator Say the secret phrase Secret Phrase Start Garry’s Mod 1000 times Startup Millenium Killed 1000 Baddies War Zone Play on the same server as garry Yes, I am the real garry!. To use the console commands press the ~ on your key board and a console screen should pop up and then type the code in the type section
Effect Noclip Allows the player to fly trough objects. Sv_cheats 1 Allows the player to use the console commands
Contributed by: Squid-Relish, MettatonGamer, imgudatpvz. Achievement Your Workshop uploads got 10 thumbs 10 Thumbs Your workshop uploads got 100 thumbs 100 Thumbs Your Workshop uploads got 1000 thumbs 1000 Thumbs You have wasted a year of your life playing GMod! Addict Experience 500 Lua programming errors Bad Coder Kill 1000 friendly NPCs Bad Friend Eat 200 balls Ball Eater Spawn 5000 props Creator Remove 5000 things Destroyer Spawn 2000 ragdolls Dollhouse Play with 10 friends Friendly Play on the same server & map for 4 hours Half Marathon Kill 1000 innocent animals Innocent Bystander Play 20 different maps Map Loader Play on the same server & map for 8 hours Marathon Get 1000 thumbs on a single upload (then go to jail) Mega Upload Open the spawnmenu 100,000 times Menu User 24 hours of your life wasted One Day One whole month of your life wasted One Month One whole week of your life wasted One Week Play a gamemode that isn’t sandbox Play Around Play multiplayer at least once Play Multiplayer Play singleplayer at least once Play Singleplayer Burst 1000 balloons Popper Spawn 1000 NPCs Procreator Say the secret phrase Secret Phrase Start Garry’s Mod 1000 times Startup Millenium Kill 1000 Baddies War Zone Play on the same server as Garry Yes, I am the real Garry!
TTT2 Documentation [3]
When starting content creation for gmod, creating a basic weapon using the SWEP structure is one of the easiest things you can do. For this guide I’ll be using the Visual Studio Code with the glualint extension as referenced in the Creating An Addon section of these documents
The most important thing you must get right about weapons (or addons in general) is the folder structure. If your structure is all wrong, them gmod won’t recognise the files and your addon will break.
*.vtf icon files (what gets shown in the buy menu) will need to be stored in this format:. /materials/vgui/ttt/_icon.vtf
swep · GitHub Topics · GitHub [4]
An easy to use framework for content development within Garry’s Mod.. An easy to use framework for content development within Garry’s Mod.
My Combustible Lemon Launcher mod for Garry’s Mod (MIT / CC). Intelectual property applies and contributions of material will try to be listed
To associate your repository with the swep topic, visit your repo’s landing page and select “manage topics.”
Garry’s Mod Lua: How to make delay/cooldown? [5]
I have IN_USE set up as my primary attack instead of SWEP:PrimaryAttack on purpose. But doing that, it has made it where I can spam attack and So i’m looking for a delay/cooldown to it
function SWEP:Think() if self.Owner:KeyDown(IN_USE) && self.Owner:IsPlayer() then local Angles = self.Owner:GetAngles() self:SendAnim() self:SetWeaponHoldType( “melee” ) timer.Simple(0.1, function() if not IsValid(self) or not self.Owner:Alive() then return end self.Weapon:EmitSound( “weapons/iceaxe/iceaxe_swing1.wav” ) self.Weapon:PrimarySlash() self.Owner:SetAnimation( PLAYER_ATTACK1 ) end ) timer.Simple(0.35, function() if not IsValid(self) or not self.Owner:Alive() then return end self.Weapon:EmitSound( “weapons/iceaxe/iceaxe_swing1.wav” ) self.Weapon:PrimarySlash() end) timer.Simple(0.5, function() if not IsValid(self) or not self.Owner:Alive() then return end self:SetWeaponHoldType( “knife” ) end) end
Custom weapons [6]
Some example content and a guide to creating a custom weapon for TTT.. – Icon template: a .psd file for creating a menu icon in the style of the other TTT icons.
We do this by following along with an example weapon that you can download in the list above. I will explain standard Gmod SWEP (i.e., scripted weapon) concepts when convenient, but I’m not going to be able to tell you everything there is to know, and I especially can’t teach you Lua here
From this point on, I will assume that you are familiar with Lua and that you are somewhat familiar with Gmod SWEPs. If not, you may still be able to follow along, but at your own risk.
Knuckles Warrior Launcher [7]
As innocent as that face may look, Deviant artist ‘tidiestflyer’ released 3D model for everyone on the internet to use. Through the magical nature how memes are born, this model was utilized in VRChat, where players would embody this avatar and troll other players by stating “you do not know the way” followed by various clicking noises.
My idea was to create a rocket launcher that fired ‘warriors’ with loud clicking noises as the Knuckles VRChat users would proclaim themselves as warriors and bug others with such noises.. With that being said, I got started with learning the coding language and tested then depth of my warrior launcher.
After scoping out for possible tutorials on learning how SWEPs work, GMOD’s very own wiki had a tutorial on making a chair throwing gun. I utilized this for a template for modification for the warrior launcher
Ply:Give() — non-default weapons [8]
I really hate coming here every time I need help with something. I installed an addon on to the server that added weapons using the CSS models for weapons
But when I put this in the code of the gamemode, it doesn’t give me anything. I looked up Player.Give on the gmod wiki (the outdated one because it’s better) and it told me that it only works with default items supplied by the game: https://maurits.tv/data/garrysmod/wiki/w…x61ee.html
Gmod-Swep-Pack 1 addon [9]
That’s an Swep pack (Maybe come the next pack at tomorrow). Gmod 8,9,10 are very old there are beta sience 2006 or 2005
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yeh he/she just troll sayings like wtf, hi and jhjhnjklbnfasdjkfb
GMod.com: Dear Sister SWEP v2 [10]
A new, and remade version of the Dear Sister SWEP has been made, and this one is much more interesting than the old one.. This is what the author of the new SWEP has to say:
The one he made was done with a swep generator and shoved the codes for slow motion, weapon throw, and motion blur at random locations. As result, the coding is ****ty, 75% of the codes are redundant, and turned something simple into something ridiculously complicated.
This one is WAY MORE organized in coding, and have more functions.. – Changed the 357 magnum model to Deagle (It’s much prettier :P)
как добавить прицелв свой swep [11]
Внимательно прочитайте правила вверху страницы перед созданием темы. Чем больше вы укажете о вашей проблеме сведений тем быстрее мы сможем вам помочь в решении вашей проблемы.
———————————————————————————. –Buzzofwar– Please do not steal or copy this! I put much effort and time into perfecting it to make it simple|
SWEP.AdminSpawnable = true — Is the swep spawnable for admin.. SWEP.ViewModelFOV = 65 — How much of the weapon do u see.
[Top 10] Garrys Mod Best Weapon Addons Every Player Needs [12]
[Top 10] Garrys Mod Best Weapon Addons Every Player Needs. So you like guns, huh? As someone who spent 3 months in a military boot camp, using weaponry such as Beryl C or the PKP Pecheneg, I gotta tell you that I LOVE weaponry
Some of these weapon addons will be immersive, weird, or funny – you can use them for single player, maybe you want to put them in your server or you wanna create some cinematic Gmod video for youtube, who knows, but let’s get started with number 10:. I think we know where this is HEADing and I’m gonna convince you why you should get this addon – As soon as you pull the trigger, whether you’re gonna blow your head off or not, you’re gonna drop your gun and pass it to one of your friends, To be honest, as silly as this addon is, I’ve had a lot of fun with it – especially when I died at first try!
Download link: https://steamcommunity.com/sharedfiles/filedetails/?id=175874148. Do you know why you should get this addon? Because it’s a slow-mo weapon, you can destroy your enemies with style, putting a bullet between their eyes like Max Payne
Easy weapon model changing [13]
You can help by adding links to this article from other relevant articles.. For help, see the VDC Editing Help and Wikipedia cleanup process
Welcome to this easy model changing tutorial for whatever mod you’re mapping for, the first thing we will cover. The first thing to do, is go to your scripts folder inside of your mod, and open up the name of the weapon you will be chaning.
For example, the file used in this tutorial is the “Weapon_Pistol.txt” script. Inside the script you will find the following lines:
Empty Hands Swep [14]
Hands by your side for roleplaying, movie making, and when you just gotta put your crowbar away!. The functionality is pretty minimalist by necessity, but I’ve tried very hard to have a nice icon for the swep and everything, to match the theme of the HL2 weapons.
Alt-fire will toggle the crosshair on and off, as well! (There is currently a bug where the crosshair stops toggling. In the meantime, to work around it, just console kill take the SWep again, sorry :c )
If you want a player model to work with this, please let the author know that they need to compile in the animations for it.
FIX SCP 076-2 SWEP – Closed [15]
FORNOGOODREASON1 Posted May 8, 2020 Share Posted May 8, 2020 It has come to my attention that jump spamming or jumping in general is causing massive bugs with hitting someone. When I play as 076-2 the SWEP doesn’t fucking work when people jump and that’s how I’ve died every single damn time
The swep will make blood and make the hit sound but it does nothing when they are jumping. Can we please fix this SWEP or at least make it to where you can’t jump spam this goes for all SCP sweps
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Melee Base Template – Vuthakral/Draconic_Base GitHub Wiki [16]
Melee Base Template – Vuthakral/Draconic_Base GitHub Wiki. On this page you can find a template for a working combat knife SWEP
Start by making a new lua file in your luaweapons folder and name it what you want. yourname_weaponname, or in Draconic’s case, drc_example_knife
SWEP.Primary.CanLunge = true SWEP.Primary.LungeAutomatic = false SWEP.Primary.LungeKeyInput = IN_USE SWEP.Primary.LungeVelocity = 1000 SWEP.Primary.LungeMaxDist = 250 SWEP.Primary.LungeSwingSound = Sound( “” ) SWEP.Primary.LungeHitSoundWorld = Sound( “” ) SWEP.Primary.LungeHitSoundFlesh = Sound( “” ) SWEP.Primary.LungeHitSoundEnt = Sound( “” ) SWEP.LungeHoldType = “melee” SWEP.LungeHoldTypeCrouch = “melee” SWEP.Primary.LungeImpactDecal = “” SWEP.Primary.LungeHitAct = ACT_VM_PRIMARYATTACK SWEP.Primary.LungeMissAct = ACT_VM_PRIMARYATTACK SWEP.Primary.LungeDelayMiss = 1.3 SWEP.Primary.LungeDelayHit = 0.7 SWEP.Primary.LungeHitDelay = 0.26 SWEP.Primary.LungeDamage = 72 SWEP.Primary.LungeDamageType = DMG_CLUB SWEP.Primary.LungeRange = 25 SWEP.Primary.LungeForce = 20. – SWEP.Base // What defines which base to use for your weapon.
Sources
- https://maurits.tv/data/garrysmod/wiki/wiki.garrysmod.com/index8e50.html
- https://www.gamespot.com/games/garrys-mod/cheats/#:~:text=To%20use%20the%20console%20commands,1%20to%20make%20this%20work.
- https://docs.ttt2.neoxult.de/developers/content-creation/creating-a-weapon/
- https://github.com/topics/swep
- https://stackoverflow.com/questions/61310718/garrys-mod-lua-how-to-make-delay-cooldown
- https://www.troubleinterroristtown.com/development/sweps/
- https://warriorlauncher.wordpress.com/
- https://forums.ulyssesmod.net/index.php?topic=7636.0
- https://www.moddb.com/addons/gmod-swep-pack-1
- https://gmod.de/threads/18941-Dear-Sister-SWEP-v2
- https://www.gmod-fan.ru/forum/problems/topic-6624.html
- https://www.gamersdecide.com/articles/garrys-mod-best-weapon-addons
- https://developer.valvesoftware.com/wiki/Easy_weapon_model_changing
- https://catalogue.smods.ru/archives/150460
- https://gaminglight.com/forums/topic/56862-fix-scp-076-2-swep-closed/
- https://github-wiki-see.page/m/Vuthakral/Draconic_Base/wiki/Melee-Base-Template
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